EDUC260- Multimodal Literacies for a Digital Age


2 EDUCATION SEM 1 2015 Mind Map on EDUC260- Multimodal Literacies for a Digital Age, created by angelwoo2002 on 02/06/2015.
Mind Map by angelwoo2002, updated more than 1 year ago
Created by angelwoo2002 about 9 years ago

Resource summary

EDUC260- Multimodal Literacies for a Digital Age
  1. Week 12 Lecture 1
    1. Definitions
      1. Multi-modality
        1. comprising of more than one mode
        2. Multimodal texts
          1. texts that uses a combination of two or more communication modes e.g. print, image, sounds, films
          2. Mode
            1. the various processes of communication e.g. listening, speaking, reading, writing, viewing, representing
            2. Multimodal literacy
              1. combination and interrelation of skills (verbal, visual, oral, compositional) to make meaning
            3. The trends towards appreciating multimodal texts and making meaning from them
              1. the blurring of traditional boundaries between the roles of certain texts such as words, images, document design etc
              2. Web 2.0 Literacy (CURRENT)
                1. Social networking (facebook, youtube), retrieving info and sharing info, hypertext literacy, interactive user, social learner
                  1. e.g. podcasting, blogs, drawing, photos, videos, presentations
                  2. Web 3.0 Literacy (FUTURE)
                    1. mobile phones + connectedness with technology (speed, storage, distribution), virtual reality
                    2. Hypertext
                      1. "a network of links between words, ideas, sources"- has no beginning or end
                        1. Think about website--> links to other parts of the text through multiple paths (not always easy to follow)
                      2. New Ways of Reading and New Forms
                        1. Change of Roles!
                          1. Readers- create own reading paths
                            1. Authors- can be anyone
                            2. Print can be arranged in different ways/ formats- combination of sounds, images, animations,
                              1. Visuals play a bigger role- own grammar, conventions and meanings
                                1. New social purposes and text forms
                                2. Digital Literacy
                                  1. Functional Skills- related to teaching, develop, experiment, resources
                                    1. Creativity- active exploration, uses knowledge, thinking, imagination
                                      1. Critical Thinking and Evaluation- analysing, evaluating, reflecting, decision-making, questioning
                                        1. Cultural and Social Understanding- understand other people's perspectives and contexts
                                          1. Collaboration- flexibility, dialogue, building, virtue groups
                                            1. The ability to find and select information- research skills, copyright and ethics
                                              1. Effective Communication- purposeful, audience, making choices and using specific tools
                                                1. E-safety
                                              2. Week 12 Lecture 2
                                                1. Online Gaming/ Digital Games
                                                  1. computer games are multimodal texts with interactive structures e.g. images, sounds, narratives, collaborative skills, visual design, writing
                                                    1. critical thinking, problem solving skills, understand how the images and words work together, understand how to work with others
                                                    2. Implications for Learning
                                                      1. Students need to connect the learnt skills within the classroom and in the outside world
                                                        1. Expanding strategies to read and make meaning
                                                        2. Examples of Digital Literacy
                                                          1. e.g. Inanimate Alice, Pottermore
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