Domain III—Computer-Based Technology in Society Public

Domain III—Computer-Based Technology in Society

Niyl Campbell
Course by Niyl Campbell, updated 6 months ago Contributors

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Section 3: Overview and Exam Framework

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Competency 006
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Historical Development of Technology Pre-20th Century Developments: Invention of Writing Systems: Ancient civilizations developed writing systems (e.g., cuneiform, hieroglyphics) to record information and communicate. Mechanical Calculators: Early devices like the abacus (ancient) and mechanical calculators (17th-19th centuries) facilitated mathematical calculations. Industrial Revolution: Introduction of steam power, mechanization, and the rise of factories transformed manufacturing and transportation. 20th Century Technological Milestones: Electronics and Telecommunications: Invention of the transistor (1947) led to the development of computers and telecommunications technologies. Digital Revolution: Emergence of personal computers (1970s-1980s) and the Internet (1990s) revolutionized communication, information access, and global connectivity. Mobile Technology: Advancements in mobile devices, starting with mobile phones and evolving into smartphones and tablets, changed how people interact and access information. 21st Century Technological Advancements: Cloud Computing: Shift towards cloud-based storage and computing services, enabling scalable and accessible computing resources. Artificial Intelligence (AI): Development of AI technologies, including machine learning and natural language processing, impacting automation and decision-making processes. Internet of Things (IoT): Interconnectivity of devices and sensors, enabling smart homes, cities, and industries through data-driven insights and automation. Important Trends Affecting the Evolution of Technology Globalization and Connectivity: Increased interconnectedness through the Internet and telecommunications networks, facilitating global collaboration, commerce, and cultural exchange. Digital Transformation: Shift from analog to digital technologies across industries, impacting how information is created, stored, processed, and accessed. Ethical and Social Implications: Considerations around privacy, security, digital divide, and ethical use of technology influencing policies, regulations, and societal norms. Emerging Technologies: Exploration and adoption of emerging technologies such as virtual reality (VR), augmented reality (AR), blockchain, and quantum computing, shaping future technological landscapes. Educational Integration: Integration of technology into educational practices, promoting personalized learning, collaboration, and digital literacy skills among students. Educational Application Historical Context: Educators can teach students about the historical development of technology to understand its impact on society and anticipate future trends. Critical Thinking: Encourages students to analyze the evolution of technology, its implications, and potential future developments. Career Readiness: Prepares students for careers in technology and STEM fields by understanding technological advancements and their applications in various industries.
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Competency 006
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Important Trends of Technology in Society Digital Transformation: Shift from traditional analog methods to digital technologies across industries, impacting how information is created, stored, processed, and accessed. Connectivity and Mobility: Proliferation of mobile devices and wireless networks enabling constant connectivity, communication, and access to information from anywhere. Artificial Intelligence and Automation: Advancements in AI, machine learning, and robotics automating tasks, improving efficiency, and transforming industries such as healthcare, manufacturing, and transportation. Internet of Things (IoT): Interconnectivity of devices and sensors, enabling smart homes, cities, and industries through data-driven insights and automation. Cloud Computing: Adoption of cloud-based services for scalable storage, computing power, and collaboration, transforming business operations and IT infrastructure. Augmented Reality (AR) and Virtual Reality (VR): Integration of AR and VR technologies in entertainment, education, healthcare, and training, enhancing immersive experiences and simulations. Cybersecurity Challenges: Increasing threats to data privacy and security, necessitating robust cybersecurity measures and policies to protect personal and organizational information. Evolving Roles of Technology in Society Communication and Collaboration: Facilitation of global communication and collaboration through social media platforms, messaging apps, and online communities. Education and Learning: Integration of technology in classrooms and online learning platforms, enabling personalized learning experiences, digital literacy, and skills development. Healthcare and Wellness: Utilization of telemedicine, wearable devices, and health tracking apps for remote patient monitoring, diagnostics, and personalized healthcare delivery. Business and Industry: Automation of manufacturing processes, supply chain management, and customer service using robotics, AI, and IoT technologies to improve efficiency and innovation. Entertainment and Media: Digital streaming services, interactive gaming, and virtual experiences shaping entertainment consumption and media content delivery. Sustainability and Environment: Application of technology in renewable energy solutions, environmental monitoring, and resource management to address climate change and sustainability challenges. Educational Application Real-World Examples: Educators can use real-world case studies and examples to illustrate how technology trends impact various sectors and professions. Critical Thinking: Encourages students to analyze the implications of technology on society, ethics, and future career opportunities. Digital Citizenship: Teaches responsible use of technology, cybersecurity awareness, and ethical considerations in digital environments.
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Competency 006
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Effects of Technology on Society Communication and Connectivity: Positive Impact: Facilitates instant communication, global connectivity, and collaboration across geographical boundaries. Negative Impact: Raises concerns about over-dependence on digital communication, reduced face-to-face interactions, and social isolation. Education and Learning: Positive Impact: Enhances access to educational resources, personalized learning experiences, interactive simulations, and distance learning opportunities. Negative Impact: Challenges include digital divide issues, distraction from learning goals, and concerns about the quality and reliability of online information. Healthcare and Wellness: Positive Impact: Improves healthcare delivery through telemedicine, wearable health monitoring devices, and medical research advancements. Negative Impact: Raises privacy concerns, health-related misinformation, and sedentary lifestyles associated with prolonged screen time. Economic Impact: Positive Impact: Boosts economic growth through digital entrepreneurship, e-commerce platforms, and job creation in technology sectors. Negative Impact: Disrupts traditional industries, displaces certain jobs through automation, and widens economic disparities in access to technology and skills. Cultural and Social Impact: Positive Impact: Fosters cultural exchange, preservation of cultural heritage through digital archives, and democratizes access to diverse perspectives and knowledge. Negative Impact: Raises concerns about cultural homogenization, digital piracy, and ethical implications of content sharing and online behavior. Effects of Technology on Student Development and Learning Cognitive Development: Positive Impact: Enhances cognitive skills such as problem-solving, critical thinking, and information processing through interactive learning tools and simulations. Negative Impact: Raises concerns about shortened attention spans, reliance on instant gratification, and potential cognitive overload from constant digital stimulation. Educational Access and Equity: Positive Impact: Increases access to educational resources, personalized learning experiences, and specialized instruction for diverse learning needs. Negative Impact: Exacerbates the digital divide due to disparities in access to technology, high-speed internet, and digital literacy skills. Social and Emotional Development: Positive Impact: Facilitates social connections, collaboration, and empathy-building through online communities, gaming platforms, and virtual simulations. Negative Impact: Raises concerns about cyberbullying, online harassment, and the impact of social media on self-esteem and mental health. Creativity and Innovation: Positive Impact: Empowers students to express creativity through digital media, coding, and multimedia projects, fostering innovation and entrepreneurial skills. Negative Impact: Challenges traditional creative processes, raises concerns about plagiarism, and shifts focus from hands-on to screen-based creativity. Educational Application Digital Literacy Education: Teaches students responsible and ethical use of technology, critical evaluation of online information, and cybersecurity awareness. Adaptive Learning Technologies: Integrates technology to personalize learning experiences, accommodate diverse learning styles, and foster student engagement. Ethical Considerations: Promotes discussions on digital citizenship, online safety, privacy rights, and ethical dilemmas in technology use.
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Competency 006
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Ethical Use of Technology Resources Definition: Ethical use of technology involves making responsible decisions and adhering to moral principles when accessing, using, and sharing digital resources. Key Principles: Respect for Intellectual Property: Teaching students about copyright laws, fair use guidelines, and giving proper credit for others' work. Digital Citizenship: Promoting responsible behavior online, respecting privacy, and fostering a positive digital footprint. Cyber Ethics: Addressing ethical dilemmas related to online behavior, such as cyberbullying, plagiarism, and online harassment. Educational Application: Engaging students in discussions and case studies to explore ethical scenarios related to technology use. Integrating lessons on digital ethics into curriculum activities, projects, and assignments. Legal Use of Technology Resources Definition: Legal use of technology resources involves adhering to laws and regulations governing digital activities, including copyright, data protection, and cybersecurity laws. Key Considerations: Copyright and Fair Use: Educating students about copyright laws, licenses, and the proper use of copyrighted materials in educational settings. Data Privacy: Teaching students about protecting personal information, understanding privacy settings, and complying with data protection regulations (e.g., GDPR, COPPA). Cybersecurity: Addressing cybersecurity threats, safe online practices, and legal consequences of hacking, malware, and unauthorized access. Educational Application: Integrating lessons on legal responsibilities into digital literacy and technology curriculum. Providing resources and tools for students to learn about their rights and responsibilities in using technology. Safe Use of Technology Resources Definition: Safe use of technology involves minimizing risks and ensuring physical and psychological well-being when using digital devices and online platforms. Key Practices: Internet Safety: Teaching students about safe browsing habits, identifying phishing attempts, and avoiding online scams. Digital Footprint: Educating students about managing their digital footprint, privacy settings on social media, and implications of online posts. Cyberbullying Prevention: Promoting strategies to prevent and address cyberbullying, fostering a positive online environment. Educational Application: Providing resources and guidelines for safe online behavior during classroom activities and digital assignments. Collaborating with parents and guardians to reinforce safe technology practices at home and in school. Appropriate and Healthy Use of Technology Resources Definition: Appropriate and healthy use of technology involves balancing screen time, promoting digital well-being, and fostering mindful use of digital resources. Key Practices: Digital Balance: Encouraging breaks from screens, promoting physical activity, and setting healthy limits on device usage. Digital Citizenship: Teaching empathy, respect, and responsible communication in online interactions. Media Literacy: Developing critical thinking skills to evaluate online content, recognize bias, and identify credible sources. Educational Application: Integrating lessons on digital well-being and mindfulness into technology curriculum. Modeling healthy technology habits and encouraging students to reflect on their digital usage patterns.
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Competency 006
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Ethical Use of Technology Resources Definition: Ethical use of technology involves making responsible decisions and adhering to moral principles when accessing, using, and sharing digital resources. Key Principles: Respect for Intellectual Property: Teaching students about copyright laws, fair use guidelines, and giving proper credit for others' work. Digital Citizenship: Promoting responsible behavior online, respecting privacy, and fostering a positive digital footprint. Cyber Ethics: Addressing ethical dilemmas related to online behavior, such as cyberbullying, plagiarism, and online harassment. Educational Application: Engaging students in discussions and case studies to explore ethical scenarios related to technology use. Integrating lessons on digital ethics into curriculum activities, projects, and assignments. Legal Use of Technology Resources Definition: Legal use of technology resources involves adhering to laws and regulations governing digital activities, including copyright, data protection, and cybersecurity laws. Key Considerations: Copyright and Fair Use: Educating students about copyright laws, licenses, and the proper use of copyrighted materials in educational settings. Data Privacy: Teaching students about protecting personal information, understanding privacy settings, and complying with data protection regulations (e.g., GDPR, COPPA). Cybersecurity: Addressing cybersecurity threats, safe online practices, and legal consequences of hacking, malware, and unauthorized access. Educational Application: Integrating lessons on legal responsibilities into digital literacy and technology curriculum. Providing resources and tools for students to learn about their rights and responsibilities in using technology. Safe Use of Technology Resources Definition: Safe use of technology involves minimizing risks and ensuring physical and psychological well-being when using digital devices and online platforms. Key Practices: Internet Safety: Teaching students about safe browsing habits, identifying phishing attempts, and avoiding online scams. Digital Footprint: Educating students about managing their digital footprint, privacy settings on social media, and implications of online posts. Cyberbullying Prevention: Promoting strategies to prevent and address cyberbullying, fostering a positive online environment. Educational Application: Providing resources and guidelines for safe online behavior during classroom activities and digital assignments. Collaborating with parents and guardians to reinforce safe technology practices at home and in school. Appropriate and Healthy Use of Technology Resources Definition: Appropriate and healthy use of technology involves balancing screen time, promoting digital well-being, and fostering mindful use of digital resources. Key Practices: Digital Balance: Encouraging breaks from screens, promoting physical activity, and setting healthy limits on device usage. Digital Citizenship: Teaching empathy, respect, and responsible communication in online interactions. Media Literacy: Developing critical thinking skills to evaluate online content, recognize bias, and identify credible sources. Educational Application: Integrating lessons on digital well-being and mindfulness into technology curriculum. Modeling healthy technology habits and encouraging students to reflect on their digital usage patterns.
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Competency 006
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Ethical Considerations Vendor Relations: Conflict of Interest: Ensuring that purchasing decisions are based on educational needs rather than personal relationships or financial incentives. Transparency: Disclosing any affiliations or financial interests that may influence purchasing decisions to maintain ethical standards. Fair Treatment: Equitable Access: Providing all students and educators with equal access to technology resources regardless of socioeconomic status or background. Inclusivity: Selecting technology that accommodates diverse needs, including accessibility features for students with disabilities. Responsible Use: Sustainability: Choosing technology products and services that prioritize environmental sustainability and responsible disposal of electronic waste (e-waste). Ethical Use: Ensuring that technology is used responsibly and ethically in accordance with school policies and educational goals. Legal Considerations Compliance: Copyright and Licensing: Adhering to copyright laws and licensing agreements when acquiring digital content, software, and educational materials. Data Protection: Complying with data privacy laws (e.g., GDPR, COPPA) to protect student information and ensure secure handling of personal data. Accessibility: Accessibility Standards: Ensuring that technology purchases meet accessibility standards (e.g., Section 508 of the Rehabilitation Act) to provide equal access for students with disabilities. Procurement Policies: Competitive Bidding: Following competitive bidding processes and procurement regulations to promote fairness, transparency, and accountability in purchasing decisions. Contractual Obligations: Reviewing and negotiating contracts with vendors to clarify terms, warranties, support services, and maintenance agreements. Equity Considerations Digital Divide: Access Issues: Addressing disparities in access to technology resources, devices, and high-speed internet among students from different socioeconomic backgrounds. Home Access: Providing solutions (e.g., loaner programs, community partnerships) to ensure that all students have equitable access to technology both in school and at home. Cultural and Linguistic Diversity: Inclusive Technology: Selecting technology that supports diverse languages, cultural perspectives, and learning styles to promote inclusivity and cultural responsiveness. Policy Implications: Equity Goals: Developing and implementing policies that prioritize equity in technology access, usage, and support across all educational settings and grade levels. Educational Application Policy Development: Collaborating with stakeholders to develop and revise technology policies that prioritize ethical considerations, legal compliance, and equitable access. Professional Development: Providing training and resources for educators and staff on ethical use of technology, legal requirements, and strategies to promote equity in technology use. Community Engagement: Engaging parents, guardians, and community members in discussions about technology purchasing decisions, policies, and their impact on student learning and equity.
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Competency 006
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Activities for Professional Growth Attending Conferences and Workshops: ISTE (International Society for Technology in Education): Offers annual conferences and workshops focused on integrating technology into education. TCEA (Texas Computer Education Association): Provides conferences, workshops, and online courses tailored to educators in Texas. Participating in Webinars and Online Courses: Coursera: Offers online courses on various topics in technology and education. edX: Provides courses from universities worldwide, including topics in computer science and educational technology. Joining Professional Learning Communities (PLCs): Twitter Chats: Participate in educational Twitter chats focused on technology integration (e.g., #EdTechChat). Google Educator Groups: Join local or global Google Educator Groups to collaborate with other educators on technology use. Collaborative Projects and Lesson Sharing: Project-Based Learning Networks: Engage in collaborative projects that integrate technology across different subject areas. Lesson Plan Sharing Platforms: Share and explore technology-integrated lesson plans on platforms like Teachers Pay Teachers and Share My Lesson. Resources for Professional Development Professional Journals and Publications: Journal of Research on Technology in Education (JRTE): Publishes research articles on technology integration in education. Educational Technology & Society: Provides articles and reviews on educational technology research and practice. Online Resources and Toolkits: Edutopia: Offers articles, videos, and resources on technology integration and educational innovation. Common Sense Education: Provides resources on digital citizenship, edtech reviews, and curriculum integration. Technology Integration Frameworks and Guides: SAMR Model: Guides educators on integrating technology in a meaningful way (Substitution, Augmentation, Modification, Redefinition). TPACK Framework: Integrates Technological Pedagogical Content Knowledge to enhance teaching with technology. Professional Organizations and Groups ISTE (International Society for Technology in Education): Provides resources, conferences, and networking opportunities for educators integrating technology in education. TCEA (Texas Computer Education Association): Offers professional development, advocacy, and networking opportunities specifically for educators in Texas. CSTA (Computer Science Teachers Association): Focuses on computer science education advocacy, resources, and professional development for K-12 educators. AECT (Association for Educational Communications and Technology): Supports professionals engaged in educational technology through conferences, publications, and networking.
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