Fast falling is performed by [blank_start]pressing down[blank_end] at [blank_start]the peak of your jump[blank_end], making you fall faster.
Answer
pressing down
the peak of your jump
Question 2
Question
Air mobility is how fast a character can move [blank_start]horizontally[blank_end] in the air.
Answer
horizontally
vertically
Question 3
Question
Parrying is performed by [blank_start]releasing[blank_end] [blank_start]shield[blank_end] at the right time, within [blank_start]4[blank_end] [blank_start]frames[blank_end] [blank_start]of[blank_end] being hit to be exact.
Answer
releasing
pressing
shield
attack
grab
4
3
2
5
6
frames
seconds
of
before
after
Question 4
Question
Shieldgrab is the fastest Out of Shield option in Super Smash Bros Ultimate
Answer
True
False
Question 5
Question
How to B-reverse? [blank_start]Neutral B[blank_end] [blank_start]>[blank_end] [blank_start]left/right[blank_end]
Answer
Neutral B
>
+
left/right
up
down
shield
Question 6
Question
The jumpsquat is [blank_start]universally[blank_end] [blank_start]3[blank_end] frames
In which situations is using Smash DI a good thing?
Answer
You're being hit by a multihit move.
You're being comboed.
You're being hit by a slow KO move.
You're parrying a move that is very well spaced.
Question 9
Question
What's the best way to make use of hitstun?
Answer
Delaying your consequential attacks.
Attacking as fast as possible after your last hit.
Wait for them to make a move after your attack.
Shield after your attack.
Question 10
Question
What's tumbling and what can you do against it or how to use it to your advantage?
Answer
Tumbling can be used for tech chases.
You can press shield right before you hit a surface.
Doing nothing when you hit a surface.
You can use it for combos.
You can use it to shield.
Tumbling is used when rumble is annoying, so when I turn rumble off it doesn't happen.
When someone uses their thumb for shoulder buttons so they can parry more easily.
Question 11
Question
Why doesn't Incineroar objectively have the strongest backthrow in the game? Who is the other contender for strongest backthrow?
Incineroar's backthrow has a very high [blank_start]base knockback[blank_end], but the backthrow of [blank_start]Ness[blank_end] has higher [blank_start]knockback growth[blank_end].
Answer
base knockback
Ness
knockback growth
Question 12
Question
What's the opposite of these terms?
Hitbox - [blank_start]Hurtbox[blank_end]
Startup - [blank_start]Cooldown[blank_end]
Sweet spot - [blank_start]Sour spot[blank_end]
Z-drop - [blank_start]Z-Catch[blank_end]
Advantage state - [blank_start]Disadvantage state[blank_end]
Camping - [blank_start]Rushing[blank_end]
Answer
Hurtbox
Cooldown
Sour spot
Z-Catch
Disadvantage state
Rushing
Question 13
Question
On how many frames does Smash Ultimate run?
[blank_start]60[blank_end] fps
Answer
60
Question 14
Question
What can you do against burying? (1 word)
[blank_start]Mashing[blank_end]
Answer
Mashing
Question 15
Question
When do moves stale?
Answer
When you use a move too little
When you hit with them successively
When you spam a move
When you're getting hit a lot
When you're too far ahead in stocks
When you've done a lot of damage with a move in one game