The job of the is to fetch instructions, carry out the operations commanded by the instructions, and produce some outcome or resultant information.
A (n) is an example of a secondary storage device.
The two general categories of software are _ and .
A program is a set of .
Since computers cannot be programmed in natural human language, algorithms must be written in a (n) language.
is the only language computers can process directly, without any conversion required.
Words that have special meaning in a programming language are called .
A (n) is a name that represents a storage location in memory.
are characters or symbols that perform operations on one or more operands.
A (n) is part of an application's code but is ignored by the compiler. It is intended for documentation purposes only.
The rules that must be followed when writing a program are called .
is information a program gathers from the outside world.
is information a program sends to the outside world.
A (n) is a set of well-defined steps for performing a task or solving a problem.
A (n) is a diagram that graphically illustrates the flow of a program.
is human-readable code that looks similar to programming language code.
A (n) is a piece of data that determines some characteristic of a control.
If you do not see the Solution Explorer or Properties windows in Visual Studio, you may use the menu to bring them up.
You click the pushpin icon in a window's title bar to turn the feature on or off.
You use the to place Buttons, Labels, TextBoxes, and other controls on an application's forms.
The window allows you to navigate among the files in your project.
The window allows you to examine and change a control's properties.
When windows are , it means they are attached to one of the edges of the Visual Studio main window.
To dock a floating window, right-click its title bar and then select .
To reset the Visual Studio window layout, you select Reset Window Layout from the menu.
All commands executed by the may also be executed from a menu.
The window shows your application's form. This is where you design your application's user interface by placing controls on the form that appears when your application executes.
When you want to place a Button, Label, TextBox, or other control on an application's form, you select it in the , and drag it onto the form in the Designer window.
You can access the full documentation for Visual Studio by clicking on the menu bar, and then selecting View Help.
A (n) is a small box that is displayed when you hold the mouse cursor over a button on the toolbar or in the Toolbox for a few seconds.