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SDragon Games
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How do I export Normal Maps again? How can I export Materials for Unity? Let's try to get a good overview, right?

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SDragon Games
Created by SDragon Games almost 4 years ago
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Exporting Assets for Unity

Blender 2.9 - Exporting formats and procedures - What can I export from Blender and how?

Renders

Meshes with Animations

Normal Maps

Textures

1st Set the Renderer to Cycles in the "Render Properties" of the "Properties" Panel

2nd go to the "Shading" tab, create a Material, adjust it to your liking in the "Node editor" and add an "Image texture" Node (shift + A -> Textures -> Image Texture)

3rd create a new Image Texture for each Material that is to be exported and select them in the "Image Texture" Nodes of their respective material

4th Unwrap the UV Mesh: Select the Geometry in Editmode and under UV, Unwrap the Mesh (for a more neat UV Map, selected edges may be marked as seams beforehand)

5th Tab into the Object mode and go to the "Render Properties" again and under "Bake" press "Bake"

6th Find the Image Editor under the "Texture Paint" Tab and Save the Image under "Image" as soon at is baked

 

1st Apply the Scale to all of your Meshes

      Ctrl + A -> Scale

2nd Check the Endpoint of the Animation Timeline and set it to the length of your longest animation

3rd Select all Meshes for the Export and select your armature as last Object

4th Select "File" -> "Export" -> "Export as an .fbx file"

5th Adjust options:

      "Main"

               uncheck "Active Collection", select "Active Elements" instead

               Select "Forward Z" and "Y Up" for "Forward:" and "Up"

               check "Armature" and "Mesh" as Objects for export

      "Geometry"

               "Apply Modifiers"

      "Armatures"

               uncheck "Add leaf bones"

      "Animation"

                uncheck "NLA Strips" and "Force Start End Keying"

6th Select a file location and Name the file

 

 

 

 

 

 

 

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