Zhandos Ainabek
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Quiz on SDP7 (1) ☉ IITU 2017, created by Zhandos Ainabek on 17/12/2017.

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Zhandos Ainabek
Created by Zhandos Ainabek over 6 years ago
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SDP7 (1) ☉ IITU 2017

Question 1 of 100

1

1. Storyboard tells the story of :

Select one of the following:

  • a. User’s interaction with a feature or the system.

  • b. A specific process flow.

  • c. How you came up with the ideas for your design.

  • d. A persona’s pain points and frustrations with the system.

Explanation

Question 2 of 100

1

2. A storyboard shouldn’t closely related to your personas and scenarios.

Select one of the following:

  • True
  • False

Explanation

Question 3 of 100

1

3. Storyboards can contain all of the following, except:

Select one of the following:

  • a. People

  • b. Objects

  • c. Texts

  • d. Dialog

  • e. Context

Explanation

Question 4 of 100

1

4. Having too much detail in your storyboard can detract from the story telling.

Select one of the following:

  • True
  • False

Explanation

Question 5 of 100

1

5. Both GTNs and sitemaps should provide the following, except:

Select one of the following:

  • a. Overall flow between pages, within groups of pages, and across groups.

  • b. Logical grouping of pages.

  • c. Font selection and color selection.

  • d. Overall consistency of the site being designed.

  • e. Overall structure of the site being designed.

Explanation

Question 6 of 100

1

6. Sitemaps are typically created using XML.

Select one of the following:

  • True
  • False

Explanation

Question 7 of 100

1

7. A sitemap can typically be all of the following, except:

Select one of the following:

  • a. A visual depiction of a user interacting with the site to accomplish a goal.

  • b. A top-view, hierarchical view of the site’s structure.

  • c. Done in HTML to allow user to view the site’s overall structure as well as a specific page.

  • d. A visual display and layout of the site’s pages.

Explanation

Question 8 of 100

1

8. A GTN can typically be all of the following, except:

Select one of the following:

  • a. Designed to show interactions and flow among pages.

  • b. Created before the site is fully completed and detailed.

  • c. Designed to show the site’s overall structure.

  • d. Designed to show transitions between pages using arrows.

  • e. Designed to show the features and functions provided by each page.

Explanation

Question 9 of 100

1

9. Creating a sitemap is a process of hierarchical decomposition. This means you:

Select one of the following:

  • a. Create layout of all of the pages and remove all of the pages that don’t belong.

  • b. Write down every page of your website and then organize the pages in a way that makes sense to you.

  • c. Start at the top, with the homepage, and show all of the pages you can navigate to from the homepage. Then you show all of the pages you can navigate from those pages, and so on.

  • d. Start at the bottom and begin linking pages back up to the homepage.

Explanation

Question 10 of 100

1

10. For a typical feature or user – story for an application your storyboard will contain …. Panels.

Select one of the following:

  • a. 3-5

  • b. 2-5

  • c. 1-3

  • d. 2-4

Explanation

Question 11 of 100

1

11. Both wireframes and mockups should provide the following, except:

Select one of the following:

  • a. Allow designers easily communicate the design to various different audiences.

  • b. Relate to and lead to the actual design of actual interfaces.

  • c. Communicate a typical user’s personal traits, pains and frustration points.

  • d. Allow designers to easily track progress of later design and development activities.

  • e. Communicate the design’s original intent and vision.

Explanation

Question 12 of 100

1

12. When applying user-experience design in reasonable order, from early-development higher-level methods to lower-level, more detailed methods – the most logical time to create mockup is:

Select one of the following:

  • a. After GTNs and sitemaps, but before wireframes.

  • b. After wireframes.

  • c. After personas and scenarios, but before storyboard.

  • d. After personas, but before scenarios.

  • e. After storyboards, but before GTNs and sitemaps.

Explanation

Question 13 of 100

1

13. When applying user-experience design in reasonable order, from early-development higher-level methods to lower-level, more detailed methods – the most logical time to create wireframe is:

Select one of the following:

  • a. After GTNs and sitemaps, but before wireframes.

  • b. After mockups.

  • c. After personas and scenarios, but before storyboard.

  • d. After personas, but before scenarios.

  • e. After storyboards, but before GTNs and sitemaps.

Explanation

Question 14 of 100

1

14. Wireframe typically include all of the following, except:

Select one of the following:

  • a. Types of information provided by the design

  • b. Rules for information and function

  • c. Priorities and order of information and function

  • d. Font selection and color selection

  • e. Range of features and functions offered by the design.

Explanation

Question 15 of 100

1

15. Mockups typically include all of the following, except:

Select one of the following:

  • a. Range of features and functions offered by the design.

  • b. Font selection and color selection

  • c. Images, videos and other visual or dynamic content.

  • d. Any other content missing in earlier design representations.

  • e. Complete navigation offered by the design.

Explanation

Question 16 of 100

1

16. Providing progress indicators for long operations is an example of which of the following usability heuristics?

Select one of the following:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explanation

Question 17 of 100

1

17. Getting rid of irrelevant or extra information on a website, then removing half of what’s left, is an example of which of the following usability heuristics?

Select one of the following:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explanation

Question 18 of 100

1

18. Providing the user online or video tutorials on how to use the system is an example of which of the following usability heuristics?

Select one of the following:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explanation

Question 19 of 100

1

19. Providing the user clear and immediate feedback, as well as guidance on how to proceed is an example of which of the following usability heuristics?

Select one of the following:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explanation

Question 20 of 100

1

20. Providing the user with keyboard shortcuts and accelerators for frequently used operations is an example of which of the following usability heuristics?

Select one of the following:

  • a. Flexibility and efficiency of use

  • b. Visibility of system status

  • c. Aesthetic and minimalist design

  • d. Help and documentation

  • e. Help users recognize, diagnose and recover from errors.

Explanation

Question 21 of 100

1

21. A Generalized Transition Network GTN is typically expected to show the complete structure of a site.

Select one of the following:

  • True
  • False

Explanation

Question 22 of 100

1

22. Sitemap is typically expected to show the complete structure of a site.

Select one of the following:

  • True
  • False

Explanation

Question 23 of 100

1

23. Microsoft Windows operating system make use of metaphors such as folders and files. The use of metaphors is an example of which of the following usability heuristics?

Select one of the following:

  • a. Visibility of system status

  • b. Aesthetic and minimalist design

  • c. Help and documentation

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world.

Explanation

Question 24 of 100

1

24. Microsoft word allows users to preview items such as fonts and colors prior to making a selection. Allowing users to preview items is an example of which of the following usability heuristics?

Select one of the following:

  • a. Visibility of system status

  • b. Recognition rather that recall

  • c. Help and documentation

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world.

Explanation

Question 25 of 100

1

25. Providing ‘undo’ and ‘redo’ options for users is an example of which of the following usability heuristics?

Select one of the following:

  • a. Visibility of system status

  • b. Recognition rather that recall

  • c. User control and freedom

  • d. Help users recognize, diagnose and recover from errors.

  • e. Match between the system and real world

Explanation

Question 26 of 100

1

26. In some cases, menu options such as Undo, Redo, Cancel or Delete are grayed out and unavailable to user is an example of which of the following usability heuristics?

Select one of the following:

  • a. Help users recognize, diagnose and recover from errors.

  • b. Match between the system and real world

  • c. Error prevention.

  • d. Visibility of system status

  • e. Recognition rather that recall

Explanation

Question 27 of 100

1

27. Sitemap is different from a Generalized Transition Network GTN in that-

Select one of the following:

  • It’s typically done after a site is designed and developed, while GTN is developed during design.

  • It’s typically done during a site is designed and developed, while GTN is developed after design.

  • There is no difference.

Explanation

Question 28 of 100

1

28. Mockup is different from wireframe in that-

Select one of the following:

  • Mockups include more visual details and complements any information missing in the wireframe.

  • Wireframes include more visual details and complements any information missing in the mockups.

  • There is no difference.

Explanation

Question 29 of 100

1

29. An exploratory usability test is:

Select one of the following:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Explanation

Question 30 of 100

1

30. When preparing for usability testing, recruiting from a larger population base by using mailing lists, user groups, online forums and online ads supports the goal of:

Select one of the following:

  • a. Finding individuals for your test who represent your target audience

  • b. Creating a demographic profile for your target audience.

  • c. Determining whether an individual is a good fit for the usability study.

  • d. Establishing the target audience for the usability test

  • e. Convincing an individual to participate in the usability test.

Explanation

Question 31 of 100

1

31. When preparing for usability testing, defining personal characteristics such as age, gender, education level, income level, behavior and familiarity with technology, is an example of:

Select one of the following:

  • a. Finding individuals for your test who represent your target audience

  • b. Creating a demographic profile for your target audience.

  • c. Determining whether an individual is a good fit for the usability study.

  • d. Establishing the target audience for the usability test

  • e. Convincing an individual to participate in the usability test.

Explanation

Question 32 of 100

1

32. Usability testing is a tool that you to:

Select one of the following:

  • a. Discover usability issues before the products is developed or goes live.

  • b. Gain direct input on how real users use your product or website.

  • c. Provide an objective basis for making a decision on a design

  • d. Decrease the number of help desk calls after implementation

  • e. All of the above.

Explanation

Question 33 of 100

1

33. When considering how many participants to recruit, research by Jakob Nielsen suggests:

Select one of the following:

  • a. Testing with 5 test users is needed to reveal at least 50% of usability issues.

  • b. Testing with 5 test users reveals is nothing. You need at least 15 test users to gather meaningful test results.

  • c. Testing with 15 test users is needed to reveal at least 50% of usability issues.

  • d. Testing with 15 test users is needed to reveal at least 85% of usability issues.

  • e. Testing with 5 test users is needed to reveal at least 85% of usability issues.

Explanation

Question 34 of 100

1

34. A usability lab is:

Select one of the following:

  • a. A public space where the evaluator can interact with a product or computer.

  • b. A private space conducting usability testing.

  • c. A necessity for conducting a valid usability test

  • d. None of the above

Explanation

Question 35 of 100

1

35. Moderator is:

Select one of the following:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Explanation

Question 36 of 100

1

36. All of them can be included to the Steps to recruiting process, except:

Select one of the following:

  • a. Determine target audience

  • b. Define goals and issues of the project

  • c. Find representatives of target audience

  • d. Screen your participants

Explanation

Question 37 of 100

1

37. A validation usability test is:

Select one of the following:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Explanation

Question 38 of 100

1

38. An observer should do all of the following, except:

Select one of the following:

  • a. Take notes about expressed opinion about the product or site

  • b. Interfere with the test

  • c. Take notes about experienced issues with product

  • d. Note positive and negative experienced

Explanation

Question 39 of 100

1

39. A moderator should do all of the following, except:

Select one of the following:

  • a. Help participants open up and share us much information as possible without influencing test

  • b. Be as impartial as possible

  • c. Judge participants

  • d. Be aware of how you may be influencing the participant.

Explanation

Question 40 of 100

1

40. Observer is:

Select one of the following:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Explanation

Question 41 of 100

1

41. Participant is:

Select one of the following:

  • a. The individual who will be using your product.

  • b. Responsible for watching the test and provides feedback and notes about how to the test subjects performed.

  • c. Responsible for coordinating all of the testing activities and materials, as well as administering the test.

Explanation

Question 42 of 100

1

42. Recording your usability sessions:

Select one of the following:

  • a. Requires you to have a usability lab.

  • b. Means you don’t have to pay close attention to the participant during the usability session.

  • c. Will make participants feel self- conscious because they know they are being recorded.

  • d. Allow you to review your sessions more thoroughly after the sessions have been conducted.

Explanation

Question 43 of 100

1

43. When conducting a usability test session, you should do all of the following except:

Select one of the following:

  • a. Be as impartial as possible

  • b. Be aware of how you may be influencing the participant

  • c. Make assumption about the participant based on his or her background and experience

  • d. Guide the participants’ experience but do not help them

Explanation

Question 44 of 100

1

44. In generative techniques, participants:

Select one of the following:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points

Explanation

Question 45 of 100

1

45. In dialogic techniques, participants:

Select one of the following:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points

Explanation

Question 46 of 100

1

46. In associative techniques, participants:

Select one of the following:

  • a. Group together objects in ways that represent their experiences and perspectives.

  • b. Use physical objects to represent their thoughts and feelings.

  • c. Have conversations with researchers to help them gain insight into experiences and perspectives.

  • d. Express their frustrations and pain points.

  • e. Help researchers draw visual representations of desired user interactions.

Explanation

Question 47 of 100

1

47. Card sorting is:

Select one of the following:

  • a. A dialogic technique where participants discuss images to gain insight into their experiences and perspectives

  • b. A generative technique where participants use objects to show how they view physical relationship

  • c. A generative technique that groups elements together in a way that represents participants’ experiences and perspectives

  • d. An associative technique that helps participants describe their experiences and perspective by way of association.

  • e. An associative technique that can be used to help organize information such as site content or navigation.

Explanation

Question 48 of 100

1

48. When analyzing the results of a card-sorting exercise, you should look for all of the following, except:

Select one of the following:

  • a. Items that confused the participants

  • b. Uncommon groupings and categories

  • . Trends across participants

  • d. Items that could belong in more than one category

  • e. Alternate groupings or paths for content.

Explanation

Question 49 of 100

1

49. A persona should be all of the following, except:

Select one of the following:

  • a. A real persona

  • b. A memorable character

  • c. An archetype with characteristics relevant to the design

  • d. A typical user representing a meaningful segment or subset of the user population

  • e. A character with personal and professional attributes, goals, background and context relevant to the design.

Explanation

Question 50 of 100

1

50. How is navigating a website similar to visiting a department store?

Select one of the following:

  • a. You are usually trying to find something;

  • b. There are signs that help you brows.

  • c. There are signs that help you understand the size and scale of the website and all it has to offer.

  • d. a and b.

Explanation

Question 51 of 100

1

51. Every research plan should:

Select one of the following:

  • a. Identify and profile the competition

  • b. Set expectations for the research plan

  • c. Specify inputs into the plan

  • d. All of the above

Explanation

Question 52 of 100

1

52. Part of research planning is setting goals for research. Setting goals includes all of the following, except:

Select one of the following:

  • Make a list of the most important issues regarding how the user experience affects the business goals of the company.

  • Present issues as goals- Each issue represents a goal for the research plan.

  • Prioritize the goals.

  • Rewrite the goals as questions to be answered.

  • Expand specific research questions into larger, more general questions to be addressed by the research plan.

Explanation

Question 53 of 100

1

53. When people visit a website for the first time, they most often:

Select one of the following:

  • a. Quickly scan content related to their goals and quickly follow links to achieve their goal

  • b. Read all content available on the site

  • c. Follow all links available to click on the site

  • d. Follow all links related to achieving their goal.

  • e. Follow all links related to finding the most optimal way to achieve their goal.

Explanation

Question 54 of 100

1

54. The second Law of Usability says: the number of times the user has to click does not matter as long as each click is a mindless, unambiguous choice.

Select one of the following:

  • True
  • False

Explanation

Question 55 of 100

1

55. In usability testing, the purpose of an exploratory test is to:

Select one of the following:

  • a. Evaluate the efficiency of specific features during development and implementation.

  • b. Try out preliminary design concepts early in the development cycle.

Explanation

Question 56 of 100

1

56. In usability testing, the purpose of an assessment test is:

Select one of the following:

  • a. Try out preliminary design concepts early in the development cycle.

  • b. Evaluate the efficiency of specific features during development and implementation.

Explanation

Question 57 of 100

1

57. An assessment usability test is:

Select one of the following:

  • a. Performed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.

  • b. Performed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn.

  • c. Done at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.

  • d. Performed in the middle of a development cycle and usually evaluates the usability of specific tasks or features.

Explanation

Question 58 of 100

1

58. A scale or full- size model of a design or device used for teaching, demonstration, design evaluation, promotion.

Select one of the following:

  • a. Scheme

  • b. Mockup

  • c. Schedule

  • d. Circular flow diagram

Explanation

Question 59 of 100

1

59. Small program that provides an addition to the capabilities provided on the operating system.

Select one of the following:

  • a. Menu

  • b. Utility

  • c. Usability

  • d. Button

Explanation

Question 60 of 100

1

60. Choose the correct one:

Select one of the following:

  • a. Users like multiple choices

  • b. It must be a large list of choices for users

  • c. Users like mindless choices

  • d. As less happy talk as possible

Explanation

Question 61 of 100

1

61. Users prefer more noise on web-site

Select one of the following:

  • a. Is good-looking and has trendy elements

  • b. Has to be on the web-site

  • c. Provides sufficient time for everything, especially recruiting, guide writing, and enough flexibility to be able to make a mistake or two

  • d. Footer

  • e. Variant 'f' netu

  • f. Ha-ha, a ty proveril :P

Explanation

Question 62 of 100

1

62. One of the type of visitors:

Select one of the following:

  • a. Potential

  • b. Favorite

  • c. Ex

  • d. Future

  • e. Zdes' byl Jambo (18.12.2017 06:11 AM)

Explanation

Question 63 of 100

1

63. Strategy for efficiently dealing with things that are hard to predict:

Select one of the following:

  • a. Designing

  • b. Building

  • c. Prototyping

  • d. Interviewing

Explanation

Question 64 of 100

1

64. Prototypes are:

Select one of the following:

  • a. Easy to change

  • b. A complete product

  • c. Made of paper

  • d. Made of wood

Explanation

Question 65 of 100

1

65. What question should we AVOID while interviewing people in order to discover user needs, values and goals:

Select one of the following:

  • a. Open-ended question

  • b. Yes/No question

  • c. Easy questions so that people know

  • d. Concrete and specific questions

Explanation

Question 66 of 100

1

66. What questions are better to ask while interviewing people in order to discover user needs, values and goals:

Select one of the following:

  • a. Asking people how they would enhance the product

  • b. What they would like in hypothetical scenarios

  • c. How often they do things

  • d. Asking people to compare the product to something else.

Explanation

Question 67 of 100

1

67. Which one of the following DOES NOT characterize the lead users?

Select one of the following:

  • a. They turn individual solutions to something general

  • b. They can provide valuable design ideas

  • c. They face people’s needs unknown to public

  • d. They benefit from finding solution to their needs

Explanation

Question 68 of 100

1

68. Who are the extreme users?

Select one of the following:

  • a. Typical users

  • b. They benefit from finding solution to their needs

  • c. They can have interesting jobs

  • d. Average user

Explanation

Question 69 of 100

1

69. Storyboard should NOT convey:

Select one of the following:

  • a. Setting

  • b. Sequence

  • c. Satisfaction

  • d. Pictures

Explanation

Question 70 of 100

1

70. What the video prototype should NOT show?

Select one of the following:

  • a. Motivation and success

  • b. Important tasks your system enables

  • c. Changes what design teams argue about

  • d. Things that are irrelevant to your system

Explanation

Question 71 of 100

1

71. Which one is true?

Select one of the following:

  • a. Parallel design has more clicks than serial

  • b. Parallel design has more higher expert ratings than serial

  • c. All of the above

  • d. Serial design has less diverse designs than parallel

Explanation

Question 72 of 100

1

72. Which one is false?

Select one of the following:

  • a. In early stages of design process, we should use serial prototyping

  • b. Parallel design has more time spent on the site than serial

  • c. Parallel design encourages comparison and transfer

  • d. All of the above

Explanation

Question 73 of 100

1

73. Which is NOT the benefit of sharing multiple prototypes?

Select one of the following:

  • a. More individual exploration

  • b. Decrease in Group rapport

  • c. Better consensus

  • d. More feature sharing

Explanation

Question 74 of 100

1

74. Alternatives provide:

Select one of the following:

  • a. Vocabulary

  • b. Design

  • c. Prototype

  • d. Money

Explanation

Question 75 of 100

1

75. Which of the following is NOT the phase of heuristic evaluation?

Select one of the following:

  • a. Pre-evaluation training

  • b. Evaluation

  • c. Severity rating

  • d. Recognition rather than recall

Explanation

Question 76 of 100

1

76. Which of the following is true about good design?

Select one of the following:

  • a. As good design cannot be measured in a finite way he set about expressing the ten most important principles for what he considered was good design.

  • b. Strategy for efficiently dealing with things that are hard to predict

  • c. Ask people to compare the product to something else instead of evaluating on an absolute scale

  • d. Is a usability inspection method for computer software that helps to identify usability problems in the user interface (UI) design.

Explanation

Question 77 of 100

1

77. How much percent of total project budget most organizations spend on user design activities

Select one of the following:

  • a. 10%

  • b. 20%

  • c. 30%

  • d. 5%

Explanation

Question 78 of 100

1

78. Which heuristic is described as “Keep users informed of what’s going on”

Select one of the following:

  • a. Error prevention

  • b. Consistency and standards

  • c. Aesthetic and minimalist design

  • d. Match between system and the real world

  • e. Visibility of system status

Explanation

Question 79 of 100

1

79. In which type of heuristic we should follow platform conventions

Select one of the following:

  • a. Aesthetic and minimalist design

  • b. Consistency and standards

  • c. Flexibility and efficiency of use

  • d. Match between system and the real world

  • e. Help users recognize, diagnose and recover from errors

Explanation

Question 80 of 100

1

80. In which type of heuristic we should speak user’s language?

Select one of the following:

  • a. Match between system and the real world

  • b. Help users recognize, diagnose and recover from error

  • c. Error prevention

  • d. Flexibility and efficiency of use

  • e. Help and documentation

Explanation

Question 81 of 100

1

81. User feedback can be… I. Mapping II. Heuristic evaluation III. Think aloud

Select one of the following:

  • a. I. Mapping, II. Heuristic Evaluation

  • b. III. Think aloud, I. Mapping

  • c. I. Mapping II. Heuristic evaluation III. Think aloud

  • d. II. Heuristic evaluation III. Think aloud

  • e. I. Mapping

  • f. II. Heuristic evaluation

  • g. III. Think aloud

Explanation

Question 82 of 100

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82. How you should start prototyping? I. Storyboarding; II. Creating and testing paper prototype; III. Digital mockups

Select one of the following:

  • a. I. Storyboarding

  • b. II. Creating and testing paper prototype;

  • c. III. Digital mockups

  • d. None of the above

Explanation

Question 83 of 100

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83. Which are concerning in settings of storyboard? I. People involved; II. Task is being illustrated; III. Environment.

Select one of the following:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explanation

Question 84 of 100

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84. Which of the following is true about apprentice? I. Set up a partnership with the people to be observed; II. Be taught the steps in the process; III. Observe one of the practices

Select one of the following:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explanation

Question 85 of 100

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85. What are things that a homepage needs to convey and provide? I.Site identity and mission; II.Search; III.Schedule

Select one of the following:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explanation

Question 86 of 100

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86. What type of information do you include in a scenario? I. Persona’s goals and tasks to be achieved; II. Steps toward achieving the goal (from beginning to end); III. Improving long-term brand-name recognition and reputation

Select one of the following:

  • a. Only I

  • b. I and II

  • c. III and I

  • d. I, II and III

  • e. II and III

  • f. Only II

  • g. Only III

Explanation

Question 87 of 100

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87. This example: “The staff member indicates she wishes to add a new volunteer” refer to:

Select one of the following:

  • a. User Story

  • b. Use Case

  • c. Scenario

  • d. Swimming Lane Diagrams

  • e. Storyboard

Explanation

Question 88 of 100

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88. This example:” Skype icon for mobile devices “ refer to:

Select one of the following:

  • a. Consistency and standards

  • b. Flexibility and efficiency of use

  • c. Aesthetic and minimalist design

  • d. Visibility of system status

  • e. Help and documentation

Explanation

Question 89 of 100

1

89. What is the “First Law” of Usability

Select one or more of the following:

  • Users don’t want to think.

  • The best designs are self-evident and self-explanatory.

  • Good designs seem better and less time-consuming.

  • Don’t make me think

Explanation

Question 90 of 100

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90. Choose less tangible benefits

Select one or more of the following:

  • Reducing the risk of lawsuit and other legal action

  • Reducing frustration and improving the motivation of product developers

Explanation

Question 91 of 100

1

91. When competition isn’t clear:

Select one or more of the following:

  • Perform internet searches;

  • Talk to users, friends, colleagues, etc.;

  • Use other user experience techniques such as surveys and focus groups

Explanation

Question 92 of 100

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92. For what we use navigation

Select one or more of the following:

  • Main goal is to provide users with clear, simple and consistent navigation;

  • Helps users find what they’re looking for;

  • Shows users where they are in the site;

  • Tells users what options are available in the current location;

  • Shows users what they can do in the current location;

  • Helps users feel oriented in the site

Explanation

Question 93 of 100

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93. How much basic steps we use for conducting a persona interview:

Select one of the following:

  • Step 1: Understand Your Interview Goals
    Step 2: Plan Your Interview
    Step 3: Prepare for Your Interview

  • Step 1: Understand Your Interview Goals
    Step 2: Make Your Interview

  • Step 1: Understand Your Interview Goals
    Step 2: Prepare Interview without plan

  • Step 1: Understand Your Interview Goals
    Step 2: Plan Your Interview
    Step 3: Prepare for Your Interview
    Step 4: Run Vasya Run ))0)

Explanation

Question 94 of 100

1

94. Interview goals should include finding out:

Select one or more of the following:

  • The background of the people you are interviewing

  • What tasks they have to perform

  • How those people accomplish the task in question now

  • How they’d like to do them better in the future

  • What corresponding features they look for

  • What other comparable applications are currently available

Explanation

Question 95 of 100

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95. What include 2 step: Plan Your Interview:

Select one or more of the following:

  • Know what types of people you will interview and how many people you will interview

  • The more varied or diverse your target user population is, the more people you will need to interview

  • When possible, interview potential users

  • Also consider interviewing additional stakeholders, such as administrators and managers

  • If you have difficulty finding potential users, find people who can role-play or speak on behalf of a potential user

Explanation

Question 96 of 100

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96. Prepare an opening statement that includes:

Select one or more of the following:

  • Goals for interview

  • Major topics to be covered

  • An estimate of how long the interview will last

Explanation

Question 97 of 100

1

97. What are scenarios:

Select one or more of the following:

  • Short stories about the persona using the system to complete a task or achieve a goal.

  • Typically a complete story, from beginning to end.

  • Details a persona achieving a goal or completing a task.

  • Can also describe failure to achieve a goal or complete a task.

Explanation

Question 98 of 100

1

98. Mockups include:

Select one or more of the following:

  • Emphasize form rather than functionality

  • Communicate the visual aspects of the design

  • Include fonts, colors, and images

  • Are used by designers and developers to implement the actual designs

  • Complement and add detail to wireframes:
    Fill in any missing detail, such as text and content, font, images and color
    Fill in to make the user experience fully detailed

Explanation

Question 99 of 100

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99. How much Jakob Nielsen’s Usability heuristics exists:

Select one or more of the following:

  • Visibility of system status

  • Match between system and the real world

  • User control and freedom

  • Consistency and standards

  • Error prevention

  • Recognition rather than recall

  • Flexibility and efficiency of use

  • Aesthetic and minimalist design

  • Help users recognize, diagnose, and recover from errors

  • Help and documentation

Explanation

Question 100 of 100

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100. Match between system and the real world:

Select one or more of the following:

  • Users should interact with the system in their own language

  • Use words, phrases, and concepts familiar to the users

  • Avoid terminology that is specific to the system

Explanation